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Shiro

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  1. Shiro

    Platz für Dein Zeug

    Inventar Typen There are three locations where inventory is kept; I will describe all 3 below. Personal inventory - Default hotkey: I - These are the items your character is carrying. Items in your pack can be looted by other players when you are killed, but any items that you have equipped are not lootable. Spirit Bank - Default hotkey: B - This is commonly referred to as the SB and is accessible to all characters on your account. The Spirit Bank is gated by a set number of Imports and Exports, depending on the ruleset of your current campaign. Check the bottom of the inventory window to see how many more items you can pull from or place into it. (Continue reading for tips and tricks from other players for maximizing use of your Spirit Bank.) World Bank - The World Bank (sometimes referred to as the local bank) is represented by chests located at forts, keeps and the faction temple. If you’ve been harvesting out in the wilds, unload that juicy stack of epic copper when you are running by a fort your faction owns to get it out of your inventory. When you are safely back in the faction temple, you can pull it back to your local inventory to either your Spirit Bank or to use. [Note: The local banks are very small right now, but this is a (temporary) technical limitation that will be removed before launch. We have promised to add local chests/containers for shops & houses, too, but that feature is not yet available. (It will also be in before launch.) - J. Todd Coleman] Verwalte Dein Inventar Now that you know the variety of storage available, let’s talk about their risks. If you unlock a character from a campaign, all of its personal inventory, all of its inventory in campaign chests and all of its equipped items are destroyed. Likewise, if you move a character from an Eternal Kingdom into a campaign, all of its equipped items and local inventory are destroyed. Overflow happens when your inventory (personal or Spirit Bank) is given more items than it can hold or an item requires a specific layout of empty boxes to hold it. For example, a vessel is 2 squares across and 3 squares high. If I were to give you a vessel — LOL …. damn, that’s funny … give you … whew, I am tearing up — okay, so if I were to trade you a vessel and the only available space in your personal inventory were the first eight slots on the top line, the trade would be a success but the vessel would not appear in your inventory. An “overflow” message would appear, and you would need to clear out the proper spacing needed for the item. This issue is common with players that Import their Eternal Kingdom-related purchase. If your Spirit Bank already has items in it, a large influx of buildings, building pieces and parcels may not fit. You’ll see an “overflow” message letting you know that you will not be able to add additional items to your Spirit Bank until you’ve cleared out space either by using the excess items, offloading them into another of your inventory storage areas or discarding/sacrificing them. Tips von anderen Krähen One of the amazing aspects of Crowfall is that it has a strong pull to many different types of players. I reached out to a few ‘special’ players that I have been keeping my eye on. These players are gatherer and crafters of the highest level. If there were a Hoarders: Crowfall Edition television show, I would expect many of them to be episode-worthy. I wanted to gather more than just my point of view on inventory management so I asked them the following question, and they were kind enough to send me some responses. While many of these insights come from hardcore guild players, many of their ideas and concepts translate well to managing anyone’s inventory. How do you decide what to keep from an inventory point of view, and what is the one thing you know now about inventory management that you wish you’d known when you were a new player? Gradishar - Winterblades NA I keep everything of value; only things that can’t be sacrificed or otherwise used are discarded. The one thing I would encourage new players to focus on is organization. Consolidate your resources to maximum stacks before exporting them to avoid wasting import/export limits. Surelia - KDS EU It’s more about the focus on distribution and the management of resources for the gatherers and crafters. I would encourage new players to always have two golden apples in their Spirit Bank just in case they accidentally eat one as you try to claim a keep. They should also learn what is of value. If not of value, get rid of it. Cammie - Caldera EU Cammie: I hold onto everything that I know is valuable to crafters of every profession. I try to trade them as fast as possible because my own materials take up a lot of space, but I make sure not to throw away anything another crafter could find useful (unless I am completely out of inventory space, which has never happened). I throw away plants or poor/basic materials as I usually have a very small amount of them (less than five) and things that aren’t usable (soul gems). When I started out, I wish I’d been given a list of materials that are really important and those that I should not force myself to keep. I wish I knew which amounts were considered to be “a lot”, as I thought one stack of “Common” hide is a really high amount before I learned differently. Udienow - Caldera EU Caldera leverages their Discord to keep track of what the guild needs and help their gatherers communicate with each other. The guild leverages a structured Quartermaster system to help our guild better manage the resources we have and the resources we may need. I suggest that new players try to max out amounts before you place items in your Spirit Bank. You only have so many imports and exports. You do not want to waste them. Srathor - Undead Lords NA I keep what is useful, which is almost everything. Due to having multiple accounts, everything has a direct use. (It would be the same if I had a single account and the guild would then keep everything.) The pressure to maximize storage gets to be considerable with five different quality values for everything and hundreds of variations. For new players, remember Ctrl+Right Click to consolidate a stack and Shift+Right Click to split a stack. Build a layout for storage and use it, remember clutter wastes time, so be ruthless in where things go. Truhen in der Wildnis As always I like to try and share a single value-added tip clear at the bottom of the article as a bonus for those willing to struggle through the word salads I sometimes kick out. There is another type of inventory. It’s not useful in all cases, but can be of value if you find yourself in need of trading to a guild or party member. You will often find random chests scattered around the world. They are trade chests that usually have some food and occasionally some crafting materials. A party can stop at one of these chests, dump out their loot and then players can pull from the chest with just a mouse click rather than using the trade interface to pass items to one player at a time. But use caution! When you drop loot into one of these chests to trade between your team, that box is susceptible for any player to loot. I find it a quick way to make sure all the team has food, to spread out building materials and to divvy up the loot from a successful motherlode harvesting run.
  2. Inventar Typen There are three locations where inventory is kept; I will describe all 3 below. Personal inventory - Default hotkey: I - These are the items your character is carrying. Items in your pack can be looted by other players when you are killed, but any items that you have equipped are not lootable. Spirit Bank - Default hotkey: B - This is commonly referred to as the SB and is accessible to all characters on your account. The Spirit Bank is gated by a set number of Imports and Exports, depending on the ruleset of your current campaign. Check the bottom of the inventory window to see how many more items you can pull from or place into it. (Continue reading for tips and tricks from other players for maximizing use of your Spirit Bank.) World Bank - The World Bank (sometimes referred to as the local bank) is represented by chests located at forts, keeps and the faction temple. If you’ve been harvesting out in the wilds, unload that juicy stack of epic copper when you are running by a fort your faction owns to get it out of your inventory. When you are safely back in the faction temple, you can pull it back to your local inventory to either your Spirit Bank or to use. [Note: The local banks are very small right now, but this is a (temporary) technical limitation that will be removed before launch. We have promised to add local chests/containers for shops & houses, too, but that feature is not yet available. (It will also be in before launch.) - J. Todd Coleman] Verwalte Dein Inventar Now that you know the variety of storage available, let’s talk about their risks. If you unlock a character from a campaign, all of its personal inventory, all of its inventory in campaign chests and all of its equipped items are destroyed. Likewise, if you move a character from an Eternal Kingdom into a campaign, all of its equipped items and local inventory are destroyed. Overflow happens when your inventory (personal or Spirit Bank) is given more items than it can hold or an item requires a specific layout of empty boxes to hold it. For example, a vessel is 2 squares across and 3 squares high. If I were to give you a vessel — LOL …. damn, that’s funny … give you … whew, I am tearing up — okay, so if I were to trade you a vessel and the only available space in your personal inventory were the first eight slots on the top line, the trade would be a success but the vessel would not appear in your inventory. An “overflow” message would appear, and you would need to clear out the proper spacing needed for the item. This issue is common with players that Import their Eternal Kingdom-related purchase. If your Spirit Bank already has items in it, a large influx of buildings, building pieces and parcels may not fit. You’ll see an “overflow” message letting you know that you will not be able to add additional items to your Spirit Bank until you’ve cleared out space either by using the excess items, offloading them into another of your inventory storage areas or discarding/sacrificing them. Tips von anderen Krähen One of the amazing aspects of Crowfall is that it has a strong pull to many different types of players. I reached out to a few ‘special’ players that I have been keeping my eye on. These players are gatherer and crafters of the highest level. If there were a Hoarders: Crowfall Edition television show, I would expect many of them to be episode-worthy. I wanted to gather more than just my point of view on inventory management so I asked them the following question, and they were kind enough to send me some responses. While many of these insights come from hardcore guild players, many of their ideas and concepts translate well to managing anyone’s inventory. How do you decide what to keep from an inventory point of view, and what is the one thing you know now about inventory management that you wish you’d known when you were a new player? Gradishar - Winterblades NA I keep everything of value; only things that can’t be sacrificed or otherwise used are discarded. The one thing I would encourage new players to focus on is organization. Consolidate your resources to maximum stacks before exporting them to avoid wasting import/export limits. Surelia - KDS EU It’s more about the focus on distribution and the management of resources for the gatherers and crafters. I would encourage new players to always have two golden apples in their Spirit Bank just in case they accidentally eat one as you try to claim a keep. They should also learn what is of value. If not of value, get rid of it. Cammie - Caldera EU Cammie: I hold onto everything that I know is valuable to crafters of every profession. I try to trade them as fast as possible because my own materials take up a lot of space, but I make sure not to throw away anything another crafter could find useful (unless I am completely out of inventory space, which has never happened). I throw away plants or poor/basic materials as I usually have a very small amount of them (less than five) and things that aren’t usable (soul gems). When I started out, I wish I’d been given a list of materials that are really important and those that I should not force myself to keep. I wish I knew which amounts were considered to be “a lot”, as I thought one stack of “Common” hide is a really high amount before I learned differently. Udienow - Caldera EU Caldera leverages their Discord to keep track of what the guild needs and help their gatherers communicate with each other. The guild leverages a structured Quartermaster system to help our guild better manage the resources we have and the resources we may need. I suggest that new players try to max out amounts before you place items in your Spirit Bank. You only have so many imports and exports. You do not want to waste them. Srathor - Undead Lords NA I keep what is useful, which is almost everything. Due to having multiple accounts, everything has a direct use. (It would be the same if I had a single account and the guild would then keep everything.) The pressure to maximize storage gets to be considerable with five different quality values for everything and hundreds of variations. For new players, remember Ctrl+Right Click to consolidate a stack and Shift+Right Click to split a stack. Build a layout for storage and use it, remember clutter wastes time, so be ruthless in where things go. Truhen in der Wildnis As always I like to try and share a single value-added tip clear at the bottom of the article as a bonus for those willing to struggle through the word salads I sometimes kick out. There is another type of inventory. It’s not useful in all cases, but can be of value if you find yourself in need of trading to a guild or party member. You will often find random chests scattered around the world. They are trade chests that usually have some food and occasionally some crafting materials. A party can stop at one of these chests, dump out their loot and then players can pull from the chest with just a mouse click rather than using the trade interface to pass items to one player at a time. But use caution! When you drop loot into one of these chests to trade between your team, that box is susceptible for any player to loot. I find it a quick way to make sure all the team has food, to spread out building materials and to divvy up the loot from a successful motherlode harvesting run. Ganzen Artikel lesen
  3. First, the basics: Most of you know this, but I’ll repeat it for the benefit of our readers. The foundation of Crowfall is time-limited, competitive world servers. Each of these is servers unique — a sprawling Throne War that covers a handful of game worlds. When we say each Campaign is unique we mean it: the maps are unique, the rules are unique and the outcomes are unique. Since last December, we’ve been running these in pairs: we launch one campaign in the US with a start and end time generally centered on CST and one in the EU with a start and end time generally centered on CEST. We start and end these on the same day, and because we allow U.S. and E.U. players to play together we must keep them both running the exact same version of the software. This staggered scheduling effort is by design so that the most important moments (the early land rush, the nightly siege windows and the inevitable end-of-campaign carnage) will coincide with the work and RL schedules of most of that campaign’s participants. We also run the campaigns linearly; we start new campaigns as soon as the old ones come to an end. Here’s the unique challenge: What happens when we need to change the rules between versions? The next game update version in the pipe (5.8.2) includes significant balance changes related to scoring of victory points. These changes are the result of feedback from our players, including an insightful review of The Strategy Game by veteran MMO player, and early Crowfall supporter Blazzen. Blazzen’s assessment highlighted some of the challenges that can arise if the capture bonus jeopardizes the strategy game rather than enhances it. He points out that it is important not to “overly incentivize “flipping” or “trading” capture locations” and that “holding and defending your capture points should always be the best option.” Blazzen’s feedback combined with our own tracking and analysis lead us to initiate further changes. This evaluation was done by our own Thomas “Hanseshadow” Eidson. His goal was to analyze the scoring data generated post-release of the catch-up bonus. His analysis led to further refinements to ensure that, “while a faction can pull ahead, a campaign is not predictably won and abandoned.” You can check out his update offering a look at the latest balance changes to the scoring and bonus system. Since US and EU campaigns are on the same version that means, by definition, we can’t change the scoring without doing so in the middle of one of those campaigns. The same thing goes for all our design data: crafting recipes, skills, powers, items, you name it. Eventually we’ll try to move some of this stuff to versioning and maintain multiple data repositories for different versions, but that’s a significant undertaking and not worth doing when the underlying data structures are still in flux. The upshot of this is, in order to be able to move as quickly as possible, and to be responsive to your feedback, we need to be able to change the rules out of from under you in mid-campaign. I know it’s a bit strange, but it’s the quickest way to iterate — and as we move to longer and longer campaigns, that becomes even more important. So, here is my proposal: Right now, while we are in pre-alpha running non-sanctioned campaigns, we change stuff when we need to. It may result in some scoring issues, but that’s the lesser of the evils if it helps the overall development of the game move forward. When we run sanctioned campaigns, we try to avoid this at all costs. We limit these changes only to issues that are game breaking or that everyone agrees are fundamental (i.e. the problem is bad enough to warrant “putting our finger on the scale”). Once we get to launch (and beyond), we try to minimize this — and by that point, the versioning should be in place to make it easier to support multiple scenarios at once. To this end, we’ll be making the changes to the scoring today as part of the 5.8.2 update. We’ll be doing it this morning before the EU and US campaigns complete.
  4. First, the basics: Most of you know this, but I’ll repeat it for the benefit of our readers. The foundation of Crowfall is time-limited, competitive world servers. Each of these is servers unique — a sprawling Throne War that covers a handful of game worlds. When we say each Campaign is unique we mean it: the maps are unique, the rules are unique and the outcomes are unique. Since last December, we’ve been running these in pairs: we launch one campaign in the US with a start and end time generally centered on CST and one in the EU with a start and end time generally centered on CEST. We start and end these on the same day, and because we allow U.S. and E.U. players to play together we must keep them both running the exact same version of the software. This staggered scheduling effort is by design so that the most important moments (the early land rush, the nightly siege windows and the inevitable end-of-campaign carnage) will coincide with the work and RL schedules of most of that campaign’s participants. We also run the campaigns linearly; we start new campaigns as soon as the old ones come to an end. Here’s the unique challenge: What happens when we need to change the rules between versions? The next game update version in the pipe (5.8.2) includes significant balance changes related to scoring of victory points. These changes are the result of feedback from our players, including an insightful review of The Strategy Game by veteran MMO player, and early Crowfall supporter Blazzen. Blazzen’s assessment highlighted some of the challenges that can arise if the capture bonus jeopardizes the strategy game rather than enhances it. He points out that it is important not to “overly incentivize “flipping” or “trading” capture locations” and that “holding and defending your capture points should always be the best option.” Blazzen’s feedback combined with our own tracking and analysis lead us to initiate further changes. This evaluation was done by our own Thomas “Hanseshadow” Eidson. His goal was to analyze the scoring data generated post-release of the catch-up bonus. His analysis led to further refinements to ensure that, “while a faction can pull ahead, a campaign is not predictably won and abandoned.” You can check out his update offering a look at the latest balance changes to the scoring and bonus system. Since US and EU campaigns are on the same version that means, by definition, we can’t change the scoring without doing so in the middle of one of those campaigns. The same thing goes for all our design data: crafting recipes, skills, powers, items, you name it. Eventually we’ll try to move some of this stuff to versioning and maintain multiple data repositories for different versions, but that’s a significant undertaking and not worth doing when the underlying data structures are still in flux. The upshot of this is, in order to be able to move as quickly as possible, and to be responsive to your feedback, we need to be able to change the rules out of from under you in mid-campaign. I know it’s a bit strange, but it’s the quickest way to iterate — and as we move to longer and longer campaigns, that becomes even more important. So, here is my proposal: Right now, while we are in pre-alpha running non-sanctioned campaigns, we change stuff when we need to. It may result in some scoring issues, but that’s the lesser of the evils if it helps the overall development of the game move forward. When we run sanctioned campaigns, we try to avoid this at all costs. We limit these changes only to issues that are game breaking or that everyone agrees are fundamental (i.e. the problem is bad enough to warrant “putting our finger on the scale”). Once we get to launch (and beyond), we try to minimize this — and by that point, the versioning should be in place to make it easier to support multiple scenarios at once. To this end, we’ll be making the changes to the scoring today as part of the 5.8.2 update. We’ll be doing it this morning before the EU and US campaigns complete. Ganzen Artikel lesen
  5. Shiro

    Satyr

    Geschichte Book of Gifts, Chapter 5: 8 - 42 8 In the Year of the Eternal Spring, the creatures of the Faewood prepared a revelry in the name of their most beloved of gods, Cybele. 9 The festival was filled with feasting and song, dancing and drink. 10 There was no place for the measure of time as the Virgin Goddess frolicked and flirted among her people. 11 Days melted away into weeks, and the weeks were lost in the dream. 12 The wine was endless for 13 Cybele would not let her children want for refreshment. 14 On the twenty-second day, there appeared among the gaiety a wild goat, a cow, and a turkey. 15 They passed into the throng of revelers and 16 were welcomed with the glee and encouragement afforded old friends. 17 The turkey, upon seeing the face of the Virgin Goddess among them, 18 was so enraptured by her exquisiteness that he sought to gain her favor. 19 Surely would she be impressed by his feats of beauty! 20 He fanned his tail and did strut, capturing the attention of many by the size and shape of his feathers. 21 But Cybele found entertainment in the theater of her people, and did pay the conceited turkey no mind. 22 The cow, too, did fall enamored by Cybele and, too, sought to gain her favor. 23Surely she would she be impressed by her feats of strength! 24 And so did she lumber about, moving rocks thrice her size and felling trees with her head. 25 But Cybele found joy in her drink, and did pay the boisterous cow no mind. 26 The goat did not notice Cybele, for never had he been invited to such a fanciful party! 27 Crowns of flowers were placed upon his horns, flagons of mead were proffered of which he heartily partook. 28 The citizens of the Faewood braided its beard and took up its two front hooves so that they might dance with it. 29 The goat, enchanted and giddy, balanced himself, dancing and cavorting of his own accord. 30 The festival parted as the goat careened to and fro to the music, first on its hind legs and then on its fore. Every eye watched the creature and 31 upon every lip was a jubilant cry, 32for none had seen such a sight in the Faewood. Cybele, herself, let out an elated squeal. 33 More and more flagons were brought out to encourage the goat. 34 Very soon, he had lacked the balance to walk and the capacity to dance, 35 and sooner still lacked the strength even to stand. He faltered, and did plunge into a fountain of wine with enough force to douse the nearby revelers. 36 Delighted by it’s earnest drunken love of life, 37 Cybele drew up the sodden goat in her arms and placed a holy kiss upon its forehead. 38 His body did alter; his eyes grew bright and his beard grew soft. 39 With a kiss she gave him the gift of sentience, and 40 from this gift was born the Race of Satyrs who would be forever loyal to their most Holy Maiden Goddess. 41 And on this day, the longest gloaming in Summertide, our friend the Satyr gained his voice. We mark this as the Day of Reverie, 42 which our Lady would have us celebrate yearly with a feast of wine, steak, and breast of roast fowl. Bildmaterial
  6. schrieb JAAYYJAAY in seinem Artikel „Joining and Managing Crowfall Guilds“ auf MarkeeDragon.com. Wie MMO-Veteranen wissen, entsteht zwischen Gildenmitgliedern oft eine tiefe Verbundenheit, über große Entfernungen und alle Server-Grenzen hinweg. Häufig formen sich hier sogar lebenslange Freundschaften. Welche Gilde ist die richtige? Natürlich kann man sich als einsamer Wolf wie ein Söldner durch Crowfall kämpfen, aus den von Jaay erwähnten Gründen ist es allerdings sehr empfehlenswert, sich einem Krähenschwarm anzuschließen. Eine Gilde zu finden ist einfach. Vor allem als neuer Spieler ist es jedoch wichtig, die richtige Gilde für euch zu finden. Dabei gibt es mehrere Möglichkeiten, in Crowfall etablierte Gilden zu finden, die gerade auf der Suche nach neuen Mitgliedern sind. Am besten loggst Du Dich dafür zuerst einmal auf der Webseite von Crowfall ein. Gehe in der Navigationsleiste zu Community -> Gilden, um zur Gildensuche zu gelangen. Dort kannst Du Deine Suche anhand von Kontrollkästchen näher einschränken. Setze zum Beispiel ein Häkchen bei „Rekrutiert“, um Dir Ergebnisse von Gilden anzeigen zu lassen, die gerade über die Webseite neue Mitglieder aufnehmen. Wenn Du eine Gilde siehst, von der Du denkst, dass sie zu Dir passen könnte, klicke auf die Schaltfläche „Request to Join“. Der Gildenleiter wird daraufhin benachrichtigt. Eine weitere Möglichkeit, eine Gilde zu finden, die zu Deinem Spielstil passt, ist das Forum zur Gildenrekrutierung. Dort findest Du Threads, in denen Gildenleiter und -mitglieder Informationen über ihre Ziele, ihre Teamphilosophie, die hauptsächlich gesprochene Sprache und Spitzenzeiten teilen. Überfliege diese Threads am besten einfach mal, unter anderem auch, um zu erfahren, wie Du sie kontaktieren kannst, wenn Du beitreten möchtet. Live-Streams sind eine weitere gute Möglichkeit, den richtigen Krähenschwarm zu finden. Sowohl die Hosts als auch die Chat-Zuschauer beantworten gerne Fragen von neugierigen Neulingen, die mehr über Crowfall erfahren möchten. So kommt es häufig vor, dass wir mit eigenen Augen beobachten können, wie neue Spieler von Gilden in die Community aufgenommen werden, um dort Fuß zu fassen. Etwas Hilfe beim Aufbau gefällig? Zusätzlichen Gilden-Features – sowohl im Spiel als auch auf der Webseite – befinden sich in der Entwicklung. Wie immer ist auch hier das Feedback aus der Community integraler Bestandteil des Prozesses. Lass ArtCraft daher wissen, welche Tools und Features Du benötigst und Dir wünschst, um Dein Gildendasein in Crowfall so gut wie möglich zu gestalten. Das CFC Hosting Alternativ bieten auch wir Dir eine flexible Lösung zur Suche von Gilden oder Gildenmitgliedern. Wirf einfach einen Blick in den folgenden Aritkel: Schon Teil einer großen Gemeinschaft? Ganzen Artikel lesen
  7. Crowfall releases changes related to armor and armor crafting later this week in the 5.8.6 update. Through these changes, armor is much more streamlined and the benefits should be clearer to players; the new technology behind them also gives us even more opportunities for cool new content across the entire system. The best part of these changes is how they will open avenues in the Crafting system as a whole. Let’s dive in! Die Rüstungswerte From a top-level, armor still does what you would expect it to do, reducing incoming damage. There are four equipment slots (head, chest, hands, and feet) and four types of armor (cloth, leather, mail, and plate). All four pieces will provide some degree of protection. Armor pieces will now have one number by which to judge how much protection that piece provides, the Armor stat located near the top. If you want to see how much specific mitigation a piece of armor provides, just hold the left control key down. This plate helmet has an additional stat of “+1.67% Crushing Resistance”. Stats like this used to be called “Armor Bonuses”, but we changed them all to reflect that they are now Resistance stats. Resistance and all armor mitigation values summed together is how much protection a player has against a specific damage type. Since we no longer damage the player based on hit location (as we did in the past), the protection is evenly applied to the player. Nahtlose Schadensminderung As always, we tried to make sure there was a difference between each type of armor: Plate has the highest Armor stat potential Mail has a lower Armor stat, but it does carry a +5% damage and healing bonus Leather has the lowest Armor stat potential, but gains +10% damage and healing bonuses From a crafting perspective, all the custom layer types have been removed, and the mitigation they used to provide is now baked into the armor. Geheime Zutaten We now have the tech to hide certain ingredient slots behind the crafter meeting certain requirements. In most cases, we require the crafter to equip a specific item and bonus ingredient slots will appear. Based on what is placed into those ingredient slots, we can completely change what item is being produced or, as in most cases, we can add some bonus stats to the item. In this case, the crafter needs to have the Planishing Hammer of the High Forge equipped in order to make the Treated Steel ingredient slots appear. And now the extra ingredient slot has appeared! Und wo man sie herbekommt These items come from our new War Tribe content and decay each time they are used to produce the item they create. Ideally, this adds even more of a synergy between those who just want to fight and those who just want to craft.
  8. Crowfall releases changes related to armor and armor crafting later this week in the 5.8.6 update. Through these changes, armor is much more streamlined and the benefits should be clearer to players; the new technology behind them also gives us even more opportunities for cool new content across the entire system. The best part of these changes is how they will open avenues in the Crafting system as a whole. Let’s dive in! Die Rüstungswerte From a top-level, armor still does what you would expect it to do, reducing incoming damage. There are four equipment slots (head, chest, hands, and feet) and four types of armor (cloth, leather, mail, and plate). All four pieces will provide some degree of protection. Armor pieces will now have one number by which to judge how much protection that piece provides, the Armor stat located near the top. If you want to see how much specific mitigation a piece of armor provides, just hold the left control key down. This plate helmet has an additional stat of “+1.67% Crushing Resistance”. Stats like this used to be called “Armor Bonuses”, but we changed them all to reflect that they are now Resistance stats. Resistance and all armor mitigation values summed together is how much protection a player has against a specific damage type. Since we no longer damage the player based on hit location (as we did in the past), the protection is evenly applied to the player. Nahtlose Schadensminderung As always, we tried to make sure there was a difference between each type of armor: Plate has the highest Armor stat potential Mail has a lower Armor stat, but it does carry a +5% damage and healing bonus Leather has the lowest Armor stat potential, but gains +10% damage and healing bonuses From a crafting perspective, all the custom layer types have been removed, and the mitigation they used to provide is now baked into the armor. Geheime Zutaten We now have the tech to hide certain ingredient slots behind the crafter meeting certain requirements. In most cases, we require the crafter to equip a specific item and bonus ingredient slots will appear. Based on what is placed into those ingredient slots, we can completely change what item is being produced or, as in most cases, we can add some bonus stats to the item. In this case, the crafter needs to have the Planishing Hammer of the High Forge equipped in order to make the Treated Steel ingredient slots appear. And now the extra ingredient slot has appeared! Und wo man sie herbekommt These items come from our new War Tribe content and decay each time they are used to produce the item they create. Ideally, this adds even more of a synergy between those who just want to fight and those who just want to craft. Ganzen Artikel lesen
  9. Gilden und Ewige Königreiche sind zwei Kernelemente von Crowfall und verdienen daher besondere Aufmerksamkeit und Förderung. Während man das Zusammenschließen zu Gemeinschaften (Clans, Gilden, Legionen, etc.) bereits aus vielen MMORPGs kennt, wird die soziale Komponente in Crowfall nach aktuellem Wissenstand wohl weiter gefasst werden und sich in unterschiedlichen Sphären entwickeln. So erhält das klassische Gildensystem tiefgreifende Erweiterungen mit Sub-Gilden und Bündnissen auf der einen Seiten und einer ganz davon unabhängigen Gemeinschaftsbildung auf Basis der Ewigen Königreiche. Mit dem Ziel der Crowfall Communtiy diese Aspekte bestmöglich in die Hände zu legen, war eines unserer frühen Ziele unsere Community Plattform als Zentrale für Gilden und Ewige Königreiche zu etablieren. Seit dem Go-Live unserer Website bieten wir daher eine stets bewährte Lösung zur Gilden- und Mitgliedersuche an: Den Gildenindex! (nun inaktiv!) Aus unserer Sicht greift dieser jedoch nicht weit genug und bietet keineswegs die notwendige Unterstützung für engagierte Gildenleiter und EK Statthalter. Wir gehen daher einen Schritt weiter und bieten anstelle einer öden Tabelle einfach mehr.. viel mehr.. und das kostenlos! Dein Gilden- & EK Hub Du bist Gildenleiter, Gründer eines Ewigen Königreiches oder möchtest einer werden? Websites / Foren erstellen ist nicht Dein Ding? Kein Problem, wir helfen aus! Mit unserem Gilden & EK Hosting kannst Du nicht nur Deine bestehende Gilde (sowie deren eigenes Forum/Website) bewerben und auf Mitgliedersuche gehen - ersetzt somit unseren alten Gildenindex - Nein, Du kannst unsere Plattform nutzen und Deine eigene Community aufbauen. Erstelle ganz einfach Deine Gilde oder Dein Königreich und nutze folgende Funktionen Homepage (Übersicht, Beschreibung) Forum Kalender Mitglieder Roster Navigationsmenü und Vorteile bzw. Eintsellungsmöglichkeiten: eignes Gilden bzw. EK Logo sowie Titelbild individuelle Ränge (Gildenleiter, Offiziere, bzw. Monarchen, Landherren, etc.) Rekrutierung aktiv / inaktiv Privatsphäre Einstellung (Öffentlich oder Privat) Mitglieder Deiner Gemeinschaft können ganz einfach der Gilde oder dem Ewigen Königreich beitreten. Ihr habt bei Bedarf eine Anlaufstelle für Bewerbungen (euer eigenes öffentliches Forum) sowie einen Bereich für interne Kommunikation, den je nach Priviligien (definiert durch individuelle Ränge) nur eure eigenen Gildenmitglieder oder Bündniskollegen einsehen können. Außerdem repräsentiert ihr euer EK bzw. eure Gilde stets im öffentlichen CFC Forum und macht damit mit euren aktiven Beiträgen laufend Werbung für eure Gilde: Tutorial Video Du möchtest das ganze lieber in Action sehen? Na dann schau Dir doch unser Tutorial Video an: Für weitere Fragen stehen wir Dir gerne jederzeit zur Verfügung! JETZT DEINE GILDE ODER DEIN EK EINTRAGEN Auf geht's! Gilde oder EK eintragen und loslegen! Ganzen Artikel lesen
  10. Gilden und Ewige Königreiche sind zwei Kernelemente von Crowfall und verdienen daher besondere Aufmerksamkeit und Förderung. Während man das Zusammenschließen zu Gemeinschaften (Clans, Gilden, Legionen, etc.) bereits aus vielen MMORPGs kennt, wird die soziale Komponente in Crowfall nach aktuellem Wissenstand wohl weiter gefasst werden und sich in unterschiedlichen Sphären entwickeln. So erhält das klassische Gildensystem tiefgreifende Erweiterungen mit Sub-Gilden und Bündnissen auf der einen Seiten und einer ganz davon unabhängigen Gemeinschaftsbildung auf Basis der Ewigen Königreiche. Mit dem Ziel der Crowfall Communtiy diese Aspekte bestmöglich in die Hände zu legen, war eines unserer frühen Ziele unsere Community Plattform als Zentrale für Gilden und Ewige Königreiche zu etablieren. Seit dem Go-Live unserer Website bieten wir daher eine stets bewährte Lösung zur Gilden- und Mitgliedersuche an: Den Gildenindex! (nun inaktiv!) Aus unserer Sicht greift dieser jedoch nicht weit genug und bietet keineswegs die notwendige Unterstützung für engagierte Gildenleiter und EK Statthalter. Wir gehen daher einen Schritt weiter und bieten anstelle einer öden Tabelle einfach mehr.. viel mehr.. und das kostenlos! Dein Gilden- & EK Hub Du bist Gildenleiter, Gründer eines Ewigen Königreiches oder möchtest einer werden? Websites / Foren erstellen ist nicht Dein Ding? Kein Problem, wir helfen aus! Mit unserem Gilden & EK Hosting kannst Du nicht nur Deine bestehende Gilde (sowie deren eigenes Forum/Website) bewerben und auf Mitgliedersuche gehen - ersetzt somit unseren alten Gildenindex - Nein, Du kannst unsere Plattform nutzen und Deine eigene Community aufbauen. Erstelle ganz einfach Deine Gilde oder Dein Königreich und nutze folgende Funktionen Homepage (Übersicht, Beschreibung) Forum Kalender Mitglieder Roster Navigationsmenü und Vorteile bzw. Eintsellungsmöglichkeiten: eignes Gilden bzw. EK Logo sowie Titelbild individuelle Ränge (Gildenleiter, Offiziere, bzw. Monarchen, Landherren, etc.) Rekrutierung aktiv / inaktiv Privatsphäre Einstellung (Öffentlich oder Privat) Mitglieder Deiner Gemeinschaft können ganz einfach der Gilde oder dem Ewigen Königreich beitreten. Ihr habt bei Bedarf eine Anlaufstelle für Bewerbungen (euer eigenes öffentliches Forum) sowie einen Bereich für interne Kommunikation, den je nach Priviligien (definiert durch individuelle Ränge) nur eure eigenen Gildenmitglieder oder Bündniskollegen einsehen können. Außerdem repräsentiert ihr euer EK bzw. eure Gilde stets im öffentlichen CFC Forum und macht damit mit euren aktiven Beiträgen laufend Werbung für eure Gilde: Tutorial Video Du möchtest das ganze lieber in Action sehen? Na dann schau Dir doch unser Tutorial Video an: Für weitere Fragen stehen wir Dir gerne jederzeit zur Verfügung! JETZT DEINE GILDE ODER DEIN EK EINTRAGEN
  11. Obwohl der Pre-Alpha Meilenstein 5.8 bereits im Dezember 2018 erreicht und veröffentlicht wurde, liefert ArtCraft stets Verbesserungen und neue Inhalte in die aktuelle Spielversion von Crowfall. Diese Updates basieren auf dem Feedback der Spieler und haben stets die Absicht dem Versprechen auf ein PvP-Spiel mit Siegesbedingungen weiter zu realisieren. Die ersten Kampagnen brachten Echtzeit-Punktetabellen, Ranglisten, neue Startgebiete und signifikant ausgeweitete Kampagnenwelten mit sich. In einem Video spricht Creative Director J. Todd Coleman über diese Änderungen und wie sie das Spielerlebnis verbessern sollen: Neue fraktionsabhängige Tempel: Bietet den Spielern einen sicheren Platz, um das Spiel kennen zu lernen, ein paar Level aufzusteigen, erste Gegenstände bei Händlern zu kaufen sowie erste soziale Kontakte zu knüpfen, um sich auf die Kampagne vorbereiten zu können. Abenteuerzonen: Vollgesteckt mit Monstern und feindlichen Kämpfern. Jage, ernte und fülle Deinen Vorrat mit wertvollen Ressourcen. Stragegische Welten: Das verbesserte Belagerungssystem erlaubt spannende strategische Entscheidungen der Eroberung und Verteidigung von Territorien. Tägliche Belagerungszeiten erlauben Spielern gezielt Festungen zu erobern oder diese zu verteidigen. Eroberungspunkte-Bonus: Ein Eroberungsbonus wurde hinzugefügt, welcher der saisonalität von Crowfall gerecht wird und den Spielern auch im Laufe der Kampagne noch einmal erlaubt einer anderen Fraktion den Rang abzulaufen. Belagerungs-Ranglisten: Kampagnenwelten wurden noch größer ausgeweitet und umfassen nun 10 Welten - jede davon wurde prozedual generiert (also von einem Algorithmus) und bietet einzigartige Berghänge, Hügel, Städte, Straßen und Wege. Das neue "Thronkrieg"-Interface bietet Spielern einen Echtzeit-Schnappschuss über die eroberten Territorien sowie die Wertigkeit eines zu erobernden Stützpunktes, Außenposten oder Festung. Welcher Aspekt von Crowfall gefällt Dir derzeit am besten? Ganzen Artikel lesen
  12. Obwohl der Pre-Alpha Meilenstein 5.8 bereits im Dezember 2018 erreicht und veröffentlicht wurde, liefert ArtCraft stets Verbesserungen und neue Inhalte in die aktuelle Spielversion von Crowfall. Diese Updates basieren auf dem Feedback der Spieler und haben stets die Absicht dem Versprechen auf ein PvP-Spiel mit Siegesbedingungen weiter zu realisieren. Die ersten Kampagnen brachten Echtzeit-Punktetabellen, Ranglisten, neue Startgebiete und signifikant ausgeweitete Kampagnenwelten mit sich. In einem Video spricht Creative Director J. Todd Coleman über diese Änderungen und wie sie das Spielerlebnis verbessern sollen: Neue fraktionsabhängige Tempel: Bietet den Spielern einen sicheren Platz, um das Spiel kennen zu lernen, ein paar Level aufzusteigen, erste Gegenstände bei Händlern zu kaufen sowie erste soziale Kontakte zu knüpfen, um sich auf die Kampagne vorbereiten zu können. Abenteuerzonen: Vollgesteckt mit Monstern und feindlichen Kämpfern. Jage, ernte und fülle Deinen Vorrat mit wertvollen Ressourcen. Stragegische Welten: Das verbesserte Belagerungssystem erlaubt spannende strategische Entscheidungen der Eroberung und Verteidigung von Territorien. Tägliche Belagerungszeiten erlauben Spielern gezielt Festungen zu erobern oder diese zu verteidigen. Eroberungspunkte-Bonus: Ein Eroberungsbonus wurde hinzugefügt, welcher der saisonalität von Crowfall gerecht wird und den Spielern auch im Laufe der Kampagne noch einmal erlaubt einer anderen Fraktion den Rang abzulaufen. Belagerungs-Ranglisten: Kampagnenwelten wurden noch größer ausgeweitet und umfassen nun 10 Welten - jede davon wurde prozedual generiert (also von einem Algorithmus) und bietet einzigartige Berghänge, Hügel, Städte, Straßen und Wege. Das neue "Thronkrieg"-Interface bietet Spielern einen Echtzeit-Schnappschuss über die eroberten Territorien sowie die Wertigkeit eines zu erobernden Stützpunktes, Außenposten oder Festung.
  13. Shiro

    Herzlich Willkommen!

  14. Die tödliche Infektion Im Juni letzten Jahres wurden die Hunger Kristalle ins Spiel implementiert, um der Natur des Hungers, sprich sein sich ausbreitende tödliche Infektion, Ausdruck zu verleihen. Infizierte Bereiche erscheinen zufällig in der Welt von Crowfall, haben einen zentralen, schwarzen Kristall und entziehen der Umgebung Wärme und jegliches Leben. Mit den kommenden Kampagnen werden nun jeweils um Mitternacht (Ingame) neue Hungergebiete erscheinen. Deren Effekt werden Spieler sofort bemerken: eine massive Ansammlung von schwarzen Kristallen wird erscheinen, eine dicke Schicht Schnee wird das Gebiet umgeben und jegliche Bäume, Felsen, Adervorkommen, Gebäude oder sonstige Gegenstände werden von dieser Seuche mit Eis ummantelt sein, wodurch nahezu kein Schaden mehr an ihnen verrichtet und damit auch nichts abgeerntet werden kann. Es lohnenswert machen Seit der Einführung dieser tödlichen Kraft hat das Entwicklerteam immer wieder festgestellt, dass die dort zu erbeutenden Hungerscherben nicht lukrativ waren, um Spielern ausreichend Anreize zu verschaffen, sich um die stille Bedrohung kümmern zu wollen. Hinzu komt, dass einige technische Fehler verhinderten, dass überhaupt irgendetwas wertvolles in diesem Gebiet produziert wurde. Der Wechsel des gesamten Systems hin zu einem sehr ähnlichen Ansatz wie dies bereits bei den üblichen Handwerksberufen üblich war, half dem Studio viele der Problemchen und Inkonsistenzen zu beheben. Hunger Kristalle haben nun ihren eigenen "Plentiful Harvest"-Wert, der wie üblich über das passive Fertigkeitensystem trainiert werden kann. (Exploration Basics, Excavation, Ore Specialization und Stone Specializiation) Jeder liebt ätherischen Staub Der Wert "Plentiful Harvest" erhöht nicht nur die Chance auf mehr Scherben, er erhöht ebenfalls die potenzielle Qualität dieser Scherben. Das bedeutet, dass es nun auch unterschiedliche Qualitätsstufen von Scherben gibt (ungewöhnlich, selten, episch und legendär) Dies ist wichtig, da die höherwertigen Scherben für das Opfergabe-System zum leveln von hochwertigen Hüllen benötigt werden. (Höhere Qualitäten von Hüllen haben eine viel steilere Levelkurfe und normale Methoden zum leveln dieser Hüllen können bei diesen nicht angewandt werden.) Das leveln von epischen (lila) oder legendären (orange) Hüllen benötigen ab einem gewissen Punkt zumindest seltene (blau) und höhere Gegenstände bei der Opfergabe. Ab sofort gibt es aber einen viel einfacheren Weg, um an derart hochwertige Opfergaben zu gelangen. Für diejenigen, die ätherischen Staub mögen (Jeder..), Hunger Kristall generieren nun ebenfalls ätherischen Staub beim letzten Abbauvorgang. Aber warte, da ist noch mehr! Eine der noch viel begehrteren Gegenstände, die ab sofort von Hunger Kristallen erbeutet werden können, sind Waffen-Scherben-Zusatzstoffe. Diese Gegenstände können beim Herstellen von Waffen eingesetzt werden, um die Waffe noch weiter zu verstärken. Eine Chance diese Gegenstände zu erhalten besteht nur dann, wenn Du ausreichen weit im entsprechenden Fertigkeitenbaum (Excavation) vorangeschritten bist. Die Wahrscheinlichkeit einen solchen Gegenstand zu erhalten ist ähnlich hoch wie bei jedem anderen seltenen Gegenstand von Ernteknoten. Aber vorsicht: Nicht alles was glänzt, ist Gold. Beim Versuch Hunger Kristalle abzubauen wirst Du nicht nur zahlreiche Spitzhacken und Hämmer abnutzen. Solange Du im verseuchten Gebiet stehst verbrauchst Du erheblich mehr Deines Sättiungswertes. Bring also etwas extra Nahrung mit, wenn Du Dich hierhin begibst. Abschließend noch der Hinweis, dass Hunger Kristalle nicht von den Effekten der Jahreszeiten betroffen sind. Unabhängig der Jahreszeit wirst Du bei den Hunger Kristallen immer gleich viel Erfolg haben - es hängt hier lediglich von Deinen persönlichen Fähigkeiten und Werten ab. Ganzen Artikel lesen
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