Crowfall News
All News, Information and most relevant Topics about Crowfall and its community.
-
Von den Entwicklern
-
German
Hello Crows, The German translations received an LQA pass that should be reflected in the 6.300.0 LIVE client. There may be some translations missing because they tend to lag a bit behind our data changes, but the German translations that are there should be substantially improved from previous versions. If they are not, we'd love to know what needs to change. This feedback will be collected and forwarded to our localization partner. Previously, @Kraahk stated "the current translation -
Live Server Maintenance
We're still digging into this issue on our end. No current ETA on uptime, but watch this space for updates. Zum Beitrag -
6.300 TEST Feedback for 12/8/2020
I want to thank y'all who are posting in these Feedback posts, the change to Cutting Grit was a direct result of a post I read in the Feedback thread from over the weekend, so please keep pointing out things that may have gotten missed in the skills conversion. Zum Beitrag -
6.300 TEST Feedback for 12/7/2020
re: the removal of the seasonal debufs in fall and winter These were removed because they are redundant. We originally put these in long before we had a concept of "the Hunger" spawning in the world. The idea was to make harvesting and gathering more difficult during fall and Winter. The system was a heavy handed stop-gap measure because we didn't have a better way to push that idea. They weren't well explained anywhere (there was nothing in the tutorial, nor tutorial tips that explaine -
6.300 TEST Feedback for 12/7/2020
Spring Buffs were put in to make harvesting playable for players with no passive skills trained while they waited for those passive skills to give them the stats they needed to play the game. (We added the other seasons because it seemed like a good counter balance to the Spring Buffs, but in reality it just made fall/winter no fun.) With the removal of the passive trees (and players now have an active methos to solve any lack of stats problems) there really wasn't a compelling reason to keep -
6.300 TEST Feedback for 12/7/2020
This was not by intention, just something that was missed in implementation and is awaiting engineer time. Zum Beitrag -
6.300 TEST Feedback for 12/3/2020
I will look at a way to make it so you can experiment on the Intermediates. Make sure you are in the Infected, and hitting named resource nodes. (cobble/slag/knotwood can never produce disciplines) Node rank does not affect drop rate. Zum Beitrag -
6.300 TEST Feedback for 12/3/2020
Are you using the quantity arrows to make multiples at once? Zum Beitrag
-