With the newest update, 5.92.0, we lowered the intensity of penalties for being hungry. This means you can spend more time destroying your enemies and less time stuffing your face!
Was bedeutet die Hühnchenanzeige?
Each character has an invisible stat called Subsistence. This stat calculates how much a piece of food is worth when eaten. This is tracked with a “food pool”, similar to health or stamina, that represents the amount of food they have consumed. Being well-fed is a great way to increase the amount of time you can spend adventuring, fighting or harvesting.
It’s represented by a UI (mehr Infos zum Interface) widget that looks like a stack of chicken legs, affectionately referred to as “the chicken ticker” (to avoid confusion with our universe-threatened force of nature, the Hunger). It’s located with the other resource bars in the upper left of your screen. The fewer chicken legs on your bar, the hungrier you are.
Previously, once one-third of your chicken ticker was missing you would get the Hungry debuff. While Hungry, you wouldn’t regenerate your combat resource (Mana, Fury, Soul, etc.) until you ate. As you grew hungrier and hungrier, you would encounter the Famished and Starving debuffs, which would (in addition to the previous effects) also slow your stamina regeneration and eventually cause you to start taking damage. Not a state you want to be in when you’re an “Eternal” Hero!
Überleben des Sattesten
The goal of this system is to employ some survival elements and make the act of finding, creating and eating food meaningful - the closer you get to winter the harder it is to find food. Characters need to eat regularly and thus take a break from whatever activity they are currently doing, effectively breaking up gameplay to keep it engaging.
We still like the survival element, but we want the challenge level to be fun rather than arduous. Although players should need to deal with hunger time-to-time, it doesn’t need to be something that is a constant drag on the play experience.
Weniger quälender Hunger, mehr Action!
So, say goodbye to the Famished and Starving states. Now, we just have one state, Hungry, and the chicken ticker is also more forgiving overall. You won’t feel the pangs of hunger until ⅔ of your chicken ticker is consumed, allowing you to stay out and fight or craft even longer without needing to stop to chow down. Food will still play a key role in your character’s ability to survive and thrive, and the inclusion of buffs in cooking recipes will remain an important resource.