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Reward Requirements, Scaling, and Testing

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Bzra, I'm soooooooo happy that you mention the high jump and no fall damage! It was actually one of the first ones I had written out. However, I deleted it for the moment as I don't know how possible that is to do. Now, that I've seen someone else echo this idea though, I'll go poking around and see if this is something we can reasonably do! It does sound like a ton of fun. Thank you for the feedback

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