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Changes to Crafting...

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Those passives are part of the 6.300 belt progression, but it not a bad idea to have a few shrines available in the open world for those who haven't progressed as far. The souls are essentially "crafting xp" if you look at it from a mechanical viewpoint. Craft something = chance to gain currency to make you better at crafting. When you reach the top of the progression tree, you can still use souls to sell or give to guildies to twink them. (tradeable crafting xp) The largest complaint we have seen over the course of the project has been "I just have to wait to get better". With this model you can advance at your pace / guilds pace and aren't gated by the passage of time, but gated more by resource acquisition.

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