Zum Inhalt springen
Melde dich an, um diesem Inhalt zu folgen  

Patchnotes: 0.5.6

Recommended Posts

Shiro    1.070

Skill Trees

  • In progress: Adding sounds to skill tree menus.
  • Fixed a small issue with the side panel not dimming correctly.
  • Fixed issue where you couldn't train the first skill in the fighter tree.
  • Fixed a bug where first time in skills all nodes would appear as unlocked.
  • Added more information to several skill nodes to include recipe unlocks.
  • Fixed server refresh of skills on training.
  • Fixed some crashing in the skills system.
  • Added 12 skill tree placeholders for upcoming race trees.
  • Added 11 skill tree placeholders for upcoming class trees.
  • Fixed issue with tweening not working properly on the next skill node.
  • Added graphics to indicate when all skill lines need to be trained as a prerequisite for another node.
  • Updating skill nodes in crafting trees to indicate where recipes are granted. (Still a work in progress)
  • Removed all Way of The Leader Passive skill nodes from Profession type Skill Trees.
  • Created new Command Skill Tree off of the Exploration Basics Tree and placed all Way of the Leader skill nodes in there.
  • Completely rebalanced skill node xp, all curves are less of a dogleg and more of a straight line. (Should encourage purchasing of 5 pip as it can now be a fractional amount of the next nodes 1st pip.)
  • Altered the XP multipliers based on the new curve, it is now possible to have nodes which take 5 hours to 5 pip. (Generally the starter nodes in the profession Basics Trees.)


  • Added token count to inventory window. Visuals will now show token limits on parcels that player has building rights on.
  • The EK Tool parcel bar now displays the names of each parcel.
  • Setting crafting stations to Small instead of Medium token size.
  • Implemented a chat command /ekdisplayparcelowner that shows you who the owner of the parcel you are standing in is.


  • Updated the skill unlocks and display names for the EK crafting stations. The General station has no skill blocks but will require a crafting station to make.
  • Continuing to adjust recipe skill requirements.


  • Fixed the issue of being unable to equip a Sickle using Master of Sickles.


  • Entering Stealth mode now requires the player to be grounded.


  • Druid Retaliate now causes damage and heals you for 3% of your maximum Health over three seconds.

General Bug Fixes

  • Fixed the issue of the survivalist campfire missing art.
  • Potential fix for teleport sync issue causing a bug where you can get locked as a crow and unable to move after releasing your corpse.
  • More improvements to NPC debugging.
  • Fixing a string error that displayed during the experimentation phase of some recipes.
  • Added the return to temple G interact prompt to teleport you back to your assigned temple.
  • Fixed the issue where mobs would continue to aggro when no opponent was present. Most noticeable on Fort and Keep Guards.
  • Adjusted the interact radius to 3 on the crypt cairn.
  • When a power would normally go on cooldown at the end of the power execution, it will now properly go on cooldown after being interrupted.

Ganzen Patchnotiz lesen

Diesen Beitrag teilen

Link zum Beitrag
Auf anderen Seiten teilen
Du kommentierst als Gast. Wenn du bereits einen Account hast kannst du dich hier anmelden.
Auf dieses Thema antworten...

×   Du hast formatierten Text eingefügt.   Formatierung jetzt entfernen

  Only 75 emoji are allowed.

×   Dein Link wurde automatisch eingebunden.   Doch lieber als Link darstellen

×   Dein zuvor verfasster Inhalt wurde gespeichert.   Editor zurücksetzen

×   You cannot paste images directly. Upload or insert images from URL.

Melde dich an, um diesem Inhalt zu folgen